Paladins are fantastic defensive characters who are also able to do a limited amount of healing. One would think they had a lot in common with their fellow ‘faith’ warrior – the monk, but aside from both being melee jobs, that’s about it. They’re going to excel at protecting their group members from harm, but have limited offensive tools. Most of their healing in Final Fantasy XI was used on keeping themselves alive and typically not used on other group members, but they could use their heals to generate more threat. To make sure that whichever enemy they were fighting would be more focused on the Paladin then their group members. As we’ve already discussed, it’s very likely that the main class needed to unlock the Paladin will be the Gladiator.
Today we’re going to discuss on the job systems in Final Fantasy XIV, which is basically the next step in your character’s progression. I definitely recommend to take a look at the classes article before reading this one because both systems are very intertwined. Square Enix‘s official description of jobs in FFXIV is, “Jobs refer to those marshal pasts that thrived in former times, but have since fallen into disuse”. Recent developments, however, have occasioned something of a revival in their popularity. By achieving sufficient mastery in a certain class, adventurers will be able to begin undertaking the mantle of that related job.
For instance, Gladiators may rise up as Paladins who are stout swordsman, who shield comrades from harm. Thaumaturge may aspire to become Black Mages, mastering the offensive magics. While Conjurers may find a new calling as White Mages, the masters of healing. The foremost appeal of jobs is the unparalleled degree of specialization they offer. Their potential is best realized in party situations where having well defined roles is the key to success. There can be no doubt that jobs shine the brightest in the company of others.”
Each job requires what we are going to refer to as a primary class and a subclass in order to be obtained. The primary class must be level 30 and the subclass must be level 15 in order to unlock a specific job. For instance, a Paladin may require the player to have a Gladiator leveled up to 30 and a Conjurer leveled up to 15. This is just an educated guess, mind you, but it would make sense because Paladins in the Final Fantasy world are a mixture of tanks and healers.
It’s important to remember that jobs are not required for your character and they are simply more specialized roles if you choose that you wish to unlock them. If you make a character and you love your starting class, you can play that class all they way up to the level cap and you are not required to ever change. This system just gives more freedom to the player and lets them define how they wish to play through the game more. I personally love the ffxiv arr guide for class and job systems and how they are being presented in this FFXIV ARR Guide.
Now there is not a lot of specifics about these jobs that have been officially released, and the game is still currently under NDA, which is a non-disclosure agreement. So I can’t go into too many specifics on how these jobs are unlocked. I can however give you a general idea about all of these jobs right now and then later on, and once the NDA is lifted, give you a detailed breakdown.